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Angry Birds Halloween set new record; Angry Birds fights it out with Cut the Rope

November 1, 2010 by MobileWebGo

Angry Birds Halloween shifted a million copies in six days, breaking App Store download records for the second time in quick succession, and currently tops the App Store chart.

The original Angry birds has also risen to second place, while Cut The Rope currently sits in third, Gamezebo reports.

Angry Birds developer says developing for iOS much easier than for Android

November 1, 2010 by MobileWebGo

Perhaps the biggest point of friction for Android is the same thing that led to its success.

Angry Birds Android version (free) hits 2 million downloads in 2 days

October 19, 2010 by MobileWebGo

Angry Birds traffic brings down GetJar

October 17, 2010 by MobileWebGo

Nokia strategy: offer developer tools to make games like Angry Birds easily

October 6, 2010 by MobileWebGo


The N8 will change U.S. shoppers’ views that Nokia devices, which use the Symbian operating system, aren’t as fun or easy to use as Apple’s or products with Google Inc.’s Android software, Ojanpera said in an interview. The world’s biggest handset maker, Nokia has a 38 percent share of the smartphone market, researcher Canalys said. Its total U.S. market share is 7.8 percent, according to ComScore Inc.

What does Rovio, maker of Angry Birds, plan to do next? Interview with Mighty Eagle

October 5, 2010 by MobileWebGo

Palm spent 30 minutes interviewing Peter Vesterbacka, the head of North America for Rovio, the maker of Angry Birds.

Below is a short summary of some of the topics they discussed. What is really intriguing is Peter's discussion (at minute 27:00 or so in the video) about how they see the iPad as ushering in the next generation of board games, and that Rovio would really study the tablet ecosystem to think about how to make the best social game.

Summary of the interview:

Palm interviews Peter Vesterbacka from Rovio, the maker of Angry Birds.


How did Angry Birds become a blockbuster? Rovio video interview and transcript

September 3, 2010 by MobileWebGo

Article text: 

Related article: What does the maker of Angry Birds plan to do next?

Om Malik at GigaOM, did a terrific interview with the leaders of Rovio, the Finnish firm that created the enormously successful iPhone game called Angry Birds.

The game has had 6 to 7 million paid downloads, and about 11 million free downloads.

It is currently the number one paid app in Apple's App Store.

The video has much information that is very useful.

Here are 4 takeaways.

1) It is very interesting that this blockbuster hit resulted from careful screening of proposals, and was not simply a rags to riches hit from out of the blue, as was the case with J.K. Rowlings and the Harry Potter books. She did not go through dozens of book plots, and test them with potential customers, and pick the one that resonated.

The Rovio process was more like a venture capitalist process that weeds many proposals, and then invests in one.

2) Rovio has spent hundreds of thousands of U.S. dollars on the game.

3) They began by reaching the Top Ten and the number one position in small countries (such as Finland). This is an interesting marketing strategy for app developers to try.

4) The advice they have for app developers is this -- you have to be terrific at making the game, and you have to be terrific at marketing. You have to be great at both. An excellent game is not simply going to get their by viral. You have to work on your marketing strategy.

So that you don't have to listen to the video over and over again to get the important insights, we have provided a transcript below.


This interview was done by Om Malik at GigaOM.
The interview is with CEO Mikael Hed, and Mighty Eagle Peter Vesterbacka.
The video interview was published on Sep. 2, 2010 at
It is embedded into this web page.

Note: "The transcript has been edited for readability while preserving the character, meaning, and flavor of spoken expression. This means that cosmetic changes have been made in the verbatim transcript to eliminate unintentional repetitions, misspoken words, non-words, small talk, and miscellaneous filler." Style guide from